Games and Beyond
Using real-time shaders in XSI2 is a great way for simulating the
game results in your authoring software. SOFTIMAGE|XSI extends this pipeline
by allowing you to transfer your render tree to the game engine through
the dotXSI file format; which means no more unexpected results, nor programmers
having to make artistic decisions in writing shader setups (Yuck!).
Game development workflow can be pushed even further by simulating most of the game
behavior in your authoring software by using expressions/scripted ops and external scripts.
So don’t be surprised next time if you see any one playing his game in XSI!
See Also
To view the actual real-time scene with full interaction you can download
the compiled Terminator™ application which contains
the same scene exported to dotXSI, and viewed by DirectSkeleton 3.0.
Special Thanks
to Wessam Bahnassi for his explanations on the objects drawing order for real time blending.
Additional special thanks goes to the guys at Softimage who supplied the nice
walker model with the dotXSI FTK 3.0 which I used in this tutorial.