Volumetric Clouds with Mega Particles            by Homam Bahnassi and Wessam Bahnassi                             View Presentation Slides


This presentation introduces a novel technique for simulating real-time volumetric effects, including smoke, fog, explosions, fire, ...etc.
The technique brings in the concept of Mega Particles to shape the simulated clouds instead of relying on small particle sprites...
By employing this rendering technique, you can achieve complex volumetric effects even on the very oldest pieces of hardware and at real-time framerates...