Managing & Designing Games Pipelines3            Event Date :: 15/08/2006 by Homam Bahnassi                                                             View Presentation Slides


This presentation is part of the series that was conducted in our local tour for game and CG production companies.

In this presentation (Naming System & Data Structures), Homam explains the requirements and techiques for designing a good naming system for the different assets in the art pipeline.
He also introduces the use of variable-naming methods as a way for naming diffrenent objects and entitis in 3D scenes.