Welcome... In this section, you will find a growing number of videos illustrating how easy and conventient it is to prototype real-time shaders inside of DSK|ShaderBass's environment. Some are starting tutorials, and some introduce the many different features inside of DSK|ShaderBass...

Note: All these videos require the TechSmith video codec...

Download Video! (56,684,032 bytes) Title: Intro to DSK|ShaderBass
Length: 10:00 mins
Download Size: 56,684,032 bytes
Author: Wessam Bahnassi

Get a first grip on the DSK|ShaderBass system. See how you can prototype your real-time shaders in a very easy and instant way!
 
Download Video! (20,713,472 bytes) Title: Options for coding shaders
Length: 05:24 mins
Download Size: 20,713,472 bytes
Author: Wessam Bahnassi

The toon shader employs 3 sorts of shaders exposed in DSK|ShaderBass! Vertex, Pixel and Texture shaders.. Written in assembly and HLSL!
 
Download Video! (27,940,352 bytes) Title: Additional vertex information
Length: 02:43 mins
Download Size: 27,940,352 bytes
Author: Wessam Bahnassi

High-quality phong lighting compared to mentalRay's output, works even for the most primitive hardware shader models!
 
Download Video! (19,637,248 bytes) Title: Post-Processing effects
Length: 02:43 mins
Download Size: 19,637,248 bytes
Author: Wessam Bahnassi

Briliant multi-pass rendering with 2D compositing capabilities allow for a wide multitude of post-processing effects!