Welcome... In this section, you will find a growing number of videos illustrating how easy and conventient
it is to prototype real-time shaders inside of DSK|ShaderBass's environment. Some are starting tutorials, and
some introduce the many different features inside of DSK|ShaderBass...
Note: All these videos require the TechSmith video codec...
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Title: Intro to DSK|ShaderBass
Length: 10:00 mins Download Size: 56,684,032 bytes Author: Wessam Bahnassi Get a first grip on the DSK|ShaderBass system. See how you can prototype your real-time shaders in a very easy and instant way! |
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Title: Options for coding shaders
Length: 05:24 mins Download Size: 20,713,472 bytes Author: Wessam Bahnassi The toon shader employs 3 sorts of shaders exposed in DSK|ShaderBass! Vertex, Pixel and Texture shaders.. Written in assembly and HLSL! |
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Title: Additional vertex information
Length: 02:43 mins Download Size: 27,940,352 bytes Author: Wessam Bahnassi High-quality phong lighting compared to mentalRay's output, works even for the most primitive hardware shader models! |
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Title: Post-Processing effects
Length: 02:43 mins Download Size: 19,637,248 bytes Author: Wessam Bahnassi Briliant multi-pass rendering with 2D compositing capabilities allow for a wide multitude of post-processing effects! |