Based on DirectSkeleton’s services, DSK|ShaderBass® provides a flexible
and easy-to-use development environment to develop real time shaders and custom effects.
DSK|ShaderBass® is plugged inside major 3D authoring packages to allow
both artists and programmers full control and quick visualization of written
shaders. The tight integration with the authoring software allows artists to
control each aspect of the shader, allowing them to fulfill the final result
easily. Shader parameters can be animated, scripted or attached to any port
that updates parameter data in the 3D package's system.
After writing the shader, it can be saved and exported to be directly
used by the host 3D engine. Naturally, DirectSkeleton® is able to open
and read those shaders along with their attached animations right to be used
for rendering 3D objects.
DSK|ShaderBass® provides the following aspects:
DSK|ShaderBass® is an essential part of the shader development workflow.