Terminator™ is an interactive 3D scene. Although simple, it has the building blocks any complete 3D game would require.

This demo is a simple test for the first revision of DirectSkeleton® 3.0, the engine which the whole demo operates on. This demo doesn't require a superb 3D-Accelerator to work. In fact, any 3D card with drivers supporting DirectX 6 (or above) should work fine.

Terminator™ was modeled and animated in SOFTIMAGE®|XSI 1.5.2. Then, it was exported to Terminator.xsi using SOFTIMAGE® dotXSI™ 3.0 pre-release exporter. The .xsi file then was debugged and fixed. The lights' smokey texture has been included in the main module file as a "Texture" resource, which is loaded automatically as specified in the .xsi file.

All the sounds in the scene are raw low-quality waves (8Bits,22050Hz). They are all included in the main module as "WAVE" resources.
This project has been built using Microsoft® Visual C++® NET. Beta1, which might lead to unexpected compiler bugs (I didn't face any, though). Terminator™ is a simple test for DirectSkeleton®'s animation capabilites.

   


System Requirements


Terminator™ Controls:
Terminator™ Menu Commands: