| In|Framez® News Archive |
Thursday, April 10, 2008: SWFi |
Bring your SWF animations into Softimage|XSI with
SWFi! It is a tiny plug-in that
converts SWF vector/raster elements to a 3D scene that you can manipulate intuitively
and do all sorts of crazy things with it (as shown in the tutorials section).
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Wednesday, January 09, 2008: DSK|Planet |
The real-time media section introduces DSK|Planet,
a programmable component for building 3D Earth exploration capabilities, and scientifical
planets visualizations.
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Wednesday, January 09, 2008: Demo |
Architecture in Harmony
is a remake of an architecture theories project that attempts to deliver an integrated
experience binding the concepts of art of music and architecture in a reinforced structure.
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Friday, September 14, 2007: Tools |
A new series of tutorial videos for our Behavior Rendering Tools that will offer
you a GUI that automates a lot of the rendering and output tasks within Softimage|Behavior.
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Sunday, June 17, 2007: Demo |
In addition to proposing a concept for the Querks characters, this video introduces
a novel technique for rendering hair/fur in short times with high-quality. Technical paper
link included in the demo's page...
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Wednesday, February 06, 2007: Demo |
Video for our mobile games development promo is now available for download and enjoyment, along with
technical snoops on the making of 2D and 3D mobile games...
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Wednesday, October 18, 2006: Demo |
The ending credits of the Construction Theories project. Rest assured this is not another boring educational video for academia...
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Saturday, August 26, 2006: Volumetric Clouds with Mega Particles |
'Volumetric Clouds with Mega Particles' is a novel real-time rendering technique to cheaply simulate volumetric effects like smoke, explosions, fire, fog...etc.
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Thursday, August 17, 2006: Naming Systems and Data Structures Presentation Event |
This presentation about 'Naming Systems and Data Structures' is a definate thing to look at before you start setting up your art pipeline...
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Wednesday, August 09, 2006: Scripting Structures in XSI Presentation Event |
Discover a new scripting workflow inside your XSI scene. In this latest presentation, Homam exploits scripts as object-oriented scene entities inside of XSI... It's definately worth a look!
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Sunday, June 18, 2006: Multimedia Development - Academia & Business Presentation Event |
In|Framez makes the move into the academic field with this new presentation about games and multimedia development!
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Saturday, June 03, 2006: Demo |
The second episode of the Technical Previews series is ready for you to download.
See how interesting architectural visualization can be... Have fun!
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Wednesday, May 17, 2006: Tutorial |
Take a look at the first "particle mixer" ever. In this article, you will be able to see how good this
mix "tastes". Now, mix particle simulations just as you do with shape animations!
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Wednesday, January 11, 2006: Demo |
Our first episode of the Technical Previews series is up. See how to build car racing games, the In|Framez way!
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Tuesday, December 27, 2005: Tutorial |
Learn everything about particles in Softimage|XSI 5 with this video tutorial series hosted by
Homam Bahnassi. Watch 6 hours of real-world particle effect projects...
Now Particles In Practice is available from 3dtutorial.com!
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Thursday, December 15, 2005: Events |
For those who missed out the real thing, now the slides for the several presentations we held for various CG and gaming companies around are up and can be viewed online!
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Thursday, December 15, 2005: DSK|ShaderBass® |
Check out the new series of features/tutorials videos that will introduce you to some of the advanced stuff that can be done with DSK|ShaderBass!
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Friday, October 24, 2005: Zentinel® |
Our newest product is now declared. Zentinel is a brand-new video codec with many new features targeted towards the gaming industry.
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Friday, October 14, 2005: Tutorial |
Increase the realism of your renderings by getting rid of those sharp edges around your 3D objects, using this effective trick.
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Sunday, August 8, 2005: 3D|Animation |
The 3D|Animation section has been all revisited and refreshed with new projects.
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Sunday, August 8, 2005: In|Structurez |
In|Framez celebrates the launch of the In|Structurez technical community.
This Arabic community will host discussions about different topics covering games development and the 3D industry.
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Thursday, June 23, 2005: Particles FAQ |
A life-saving article for people working with particle effects in XSI.
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Thursday, June 9, 2005: Lecture at the Syndicate of Engineering Event |
Check out the pictures of Homam's lecture at the Syndicate of Engineers, where he
talked about MOAVR, DSK, and XSI. Read it in our new events archive.
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Friday, April 14, 2005: Music |
In|Framez exposes its new music department for public production. Check out what the fuss is about with sample soundtracks.
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Thursday, March 17, 2005: Demo |
Pay a visit to MOAVR, or the Museum of Omayyad
Architecture in Virtual Reality.
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Thursday, March 17, 2005: Tutorial |
The third installement in the dotXSI Programming series. Learn how to get
animated characters out from dotXSI files.
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Wednesday, December 01, 2004: Jobs & Positions |
Find yourself a job at In|Framez. Find yourself the position that suits you most by looking at our
current job openings and sending us your CV.
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Wednesday, November 10, 2004: Tutorial |
Get into some real rigging action with Bill, as he guides you into an adventure of
setting up a catapult's rig in a unique and clever way.
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Monday, November 01, 2004: Showreel |
Utilize all your senses while viewing Homam Bahnassi's hot showreel.
This covers his career at In|Framez since year 2000 and until 2004. Download it now!
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Sunday, September 26, 2004: Tutorial |
Incorporate advanced real-time rendering techniques into your daily production pipeline
by learning how to achieve common render passes... in real-time! With Softimage|XSI 4!
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Tuesday, August 24, 2004: Tutorial |
Dive in with Rippulu! Learn an easy, fast and nice method to generate good-looking
water ripples on water surfaces, all within Softimage|XSI 4!
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Friday, August 13, 2004: In|Framez NetView |
In|Framez now hosts you a big deal of useful scripts and
real-time shaders that are directly accessible to you XSI users from within
XSI's browser. Make sure you visit
http://netview.inframez.com
for an ever refreshing set of information.
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Friday, August 13, 2004: DSK|ShaderBass® 1.0 RC3 |
A new release-candidate version of DSK|ShaderBass® for
Softimage|XSI is now available for public download. Feel the power of
DSK|ShaderBass's render nodes and its underlying DirectSkeleton® rendering
engine with this 45-day evaluation copy.
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Wednesday, December 03, 2003: Tutorial |
Blow life in your eerie real-time scenes. This tutorial shows
you how to make use of XSI's OGLShadowMap shader.
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Monday, October 06, 2003: Tutorial |
Get yourself exposed to XSI's real-time shaders system. Learn how to drive DSK|ShaderBass® render nodes to
simulate a mentalRay shader... but in real-time!
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Monday, October 06, 2003: Tutorial |
The second in the dotXSI Programming tutorial series. Learn how to open real-time shaders in your games,
plus a zillion of new techniques.
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Monday, October 06, 2003: DSK|ShaderBass® 1.0 RC1 |
DSK|ShaderBass® for Softimage|XSI is now available for public download. Feel the power of DSK|ShaderBass's
render nodes and its underlying DirectSkeleton® rendering engine with this 45-day evaluation copy.
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Tuesday, July 08, 2003: DSK|ShaderBass® |
DirectSkeleton® exhibits the birth of a new pipeline product. DSK|ShaderBass®,
a plug-in that integrates into 3D authoring tools to provide a seamless real time shader
development environment.
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Friday, June 13, 2003: DSK|RenderSmith® |
In|Framez announces a new product in the DirectSkeleton pipeline. DSK|RenderSmith®, an advanced programming
API for quick and rapid implementation of 3D viewing systems.
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Friday, June 13, 2003: Reference |
Get the latest update of DirectSkeleton® 3.0 features. These are the Final Beta specs for the product,
containing more features and better documentation than previous versions.
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Wednesday, April 16, 2003: Pixar! Demo |
Live inside XSI's OpenGL Real-time Viewport. This is the first animation
designed and meant to be played in real-time! In real quality! This is Pixar!
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Saturday, April 12, 2003: Microsoft DirectX MVP Award |
Microsoft awards our Lead Programmer, Wessam Bahnassi, the title of 'Microsoft’s DirectX Most Valuable Professional (MVP)'
for his great community contribution in the field of DirectX development. Congratulations!
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Thursday, March 20, 2003: Project |
In|Framez gets involved in a 3D real-time strategy game project, code named "Quraish".
More details will be listed as soon as they’re available.
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Thursday, March 06, 2003: Tutorial |
Harness the power of major 3D packages right into your games. Learn how to get each and every
piece of data out of the artists’ heads, using the flexible dotXSI pipeline.
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Monday, December 30, 2002: Archives Opened |
Added this news archive page.
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Saturday, December 14, 2002: Tutorial |
Get a grip on XSI's integrated FX compositor. In this tutorial, you'll learn how to save yourself 3D work and -still- get better effects with this powerful tool.
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Tuesday, December 10, 2002: Reference |
An update of Microsoft's reference on Direct3D .x File Format. Full specifications for a completely new set of templates that fit today's 3D game artists' needs.
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Thursday, December 05, 2002: Tutorial |
New tutorial targeted to 3D game artists about some of the techniques used in real-time shaders in XSI2 or later.
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Thursday, December 05, 2002: Day of The Tentacle (DOTT) Demo |
The intro of the great classic (Day of The Tentacle) reproduced with today's advanced technologies.
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Wednesday, December 04, 2002: XSIDump 1.3 Source |
A fine example on how to get each and every piece of info from dotXSI files using the FTK. Compile it with Visual C++ .NET.
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