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Pixar!
Pixar had been an old scene which I didn’t do with these results in mind.
Now, the same old scene has been re-created using today’s new hot technologies,
to produce the first animated clip that’s designed to be fully viewed in XSI’s real-time viewports.
The scene features OGL-real-time shader set-up, simple character rigging,
and basic particles simulation, all with key-framed animation.
The clip shows my philosophy of using real-time rendering engines to produce
next generation of animated movies. And until the day graphics hardware be
able to compute mental ray shaders in real-time,
we’ll have to live without Final Gathering in real-time!
To learn more about the scene open the "read_me" annotation under the "scene_root".
System Requirments:
Softimage|XSI 2.0.2 or later…
OpenGL compatible graphic card with (Geforce 3 / Radeon 8000) hardware or later.
This scene has been tested and certified on both Intel and AMD workstations using
nVIDIA GeForce4 Ti4200 graphic chips with one gig-ram using XSI 2.0.2.
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